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The Future of Game Accessibility Is Surprisingly Simple

For all the challenges of communicating accessibility information to players, how designers improve it won't take much.

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Culture and Criticism

Super Mario RPG Is Still One of Nintendo’s Best, Most Bizarre Games

Almost 30 years later, it still feels like a wonder Super Mario RPG was ever made.

Nintendo Is Ready to Take On Hollywood

Nintendo is making a live-action movie adaptation of its beloved Legend of Zelda franchise, a move that points to the company’s long-term goals.

What We Want Out of a Legend of Zelda Movie

A live-action Zelda movie could work, but only if Nintendo reads the room. If Link speaks, fans will get upset. If he says, “Excuse me, Princess,” that’s OK.

A Buzzy VR Startup Pivots Again—This Time to Games

They’re not mobile games, and they’re not just cloud games. They’re something in the middle, and Spatial is betting the farm on them.

Gear & Tips

The Valve Steam Deck OLED Is a Brighter, Sharper Way to Play Handheld Games

The well-balanced PC gaming handheld gets a bunch of small upgrades, but the biggest improvement is the new OLED screen.

Reviews and Impressions 

Alan Wake II Is Far Darker Than Its Predecessor—and Perfects the Horror Genre

With its latest game, Remedy Entertainment nails a formula that’s been in the making for over 20 years.

Spider-Man 2 Shows What a Great Superhero Game Can Really Be

An objectively good game, the latest Spider-Man title expands on what made its predecessor great—wish fulfillment, emotion, and showing the human side of both Peter Parker and Miles Morales.

Assassin’s Creed Mirage Is Flashy and Fun but Does Its Setting a Disservice

Ubisoft's new entry in the Assassin's Creed series may be rooted in history, but it spends so much time on fiction that the real ancient world is barely a backdrop.

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